Visual Communication
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::::::::::::::::::::::::::::::::::::::::::::::::: Voting History of Voting Information Design Explanation Graphics Other: don't miss - - - - - - - - - :::::::::::::::::::::::::::::::::::::::::::::::::
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::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: PROJECT ONE: Information Graphic in Motion Screen-based communication is unique in that the designer designing for this context is able to control time, motion and sound in ways that are not possible in print. This control over the affordances of time, motion and sound allows for rich presentation of normally static data. The audience(s) we engage with as designers are diverse negotiators of meaning. And while meaning is situated within a particular individual, point of view, social relationship, value and belief system, culture etc... Studies have shown that patterns emerge in regards to how people prefer to perceive and process the information we communicate. A basic understanding + empathy of these learning preferences is necessary when trying to present data in a manner that makes it meaningful to somebody. Donald Norman, cognitive psychologist and author of “Things That Make Us Smart”, discusses two types of cognition or processes of knowing: experiential and reflective. In experiential cognition “...patterns of information are perceived and assimilated and the appropriate responses generated with apparent effort or delay”, it is sensory and reactive and leads to “...a continual flow of focused concentration”. This optimal flow tends to occur in computer games, entertainment, films and other recreational activities. Reflective cognition “...requires the ability to store temporary results, to make inferences from stored knowledge, and to follow chains of reasoning backward and forward, sometimes backtracking when a promising line of thought proves to be unfruitful.” Many textbooks and classroom activities explain concepts in the abstract. Abstract: text and/or numerical in form and testing favors students who have strong memorization and reflection skills in response to this data. This disadvantages students who learn best by perceiving information concretely and processing it by sensing, feeling and doing. There is a current need for research that defines, explores and promotes critical issues when trying to marry the entertainment world’s skills of capturing the user’s engagement with the educator’s skill of reflective analysis. Which raises the question: Using Time, Motion and Sound how can abstract text be presented concretely? Your challenge is to design a motion graphic (movie, explanation graphic, infographic, Instruction art, etc) that allows the viewer to experience a statistic concretely. Meaning: use motion, scale, color, sound, transitions, fades, zooms, etc. Create an experience that lets the viewer see and feel or sense the data.
Make sure you choose a statistic that is relevant to the election. It should be non-partisan or about voting in general. After choosing it as content for your project... your goal is to visually represent that stat. You will quote your source in your project, so make sure you document it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Create Moodboard: Think of the moodboard as a poster version of your movie’s atmosphere/feeling. The moodboard is your guide in communicating your overall visual and conceptual identity to others. The poster format allows you to explore your design ideas outside of the constraints of After Effects and general motion graphic design expectations. Suggested size approximately 11x17. Saved as a pdf to project in class. Moodboard/Designer’s Toolbox: Your poster must include the 1) typography, 2) iconography/ imagery, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - !! Give the viewer a piece of information they didn't know not a get out and vote message per se. the look should be more graphic and typographic less video and imagery (ie Nigel Holmes, Ed Tufte) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Homework: Who are: Richard Saul Wurman, Nigel Holmes, Edward Tufte post an entry on any reaseach, compare and contrast the 3, post links to more information and post at least 1 example from each of the information designers. (use your own words: this who are should be posted on your blog by Sept 4) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Homework: -- Blog: add your refinded story to your personal blog, the pdf of your moodboard and pdf(s) of your storyboards. (new blog entry: Ask a question about the reading. ON TUESDAY So we can move along when class starts PLEASE before class starts put your moodboard pdf and the storyboard pdfs on the server. Make sure you use your name in the naming of the files. - - - - - - - - Create Moodboard: Think of the moodboard as a poster version of your movie’s atmosphere/feeling. The moodboard is your guide in communicating your overall visual and conceptual identity to others. The poster format allows you to explore your design ideas outside of the constraints of After Effects and general motion graphic design expectations. Suggested size approximately 11x17. Saved as a pdf to project in class. Moodboard/Designer’s Toolbox: Your poster must include the 1) typography, 2) iconography/ imagery, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Homework: -- Questions and Answers: Visit your classmates blogs and answer 3 questions about the reading. (try and be insightful if someone has answered the question before you, you need to add something more to the answer or move onto another question by another classmate. If there are already 3 responses to a question you must move onto another question. In the end all questions should have 3 comments. -- Blog... Who are: Richard Saul Wurman, Nigel Holmes, Edward Tufte post an entry on any reaseach, compare and contrast the 3, post links to more information and post at least 1 example from each of the information designers. (use your own words) -- Blog: please add a design objectives in the form of a To Suggest List. Describe how the final motion graphic will look and feel -- emotion, personality, rhythm. Use desciptive words. To Suggest (the design suggest)... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Due on your blog... Who are: Richard Saul Wurman, Nigel Holmes, Edward Tufte post an entry on any reaseach, compare and contrast the 3, post links to more information and post at least 1 example from each of the information designers. (use your own words) -- Show Animated Storyboard to at least 3 people: get feedback. Homework – Motion graphic in AfterEffects. Quicktime, MPEG-4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Homework - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Homework Read: Reading 03. Blog by Thurs Sept 18 a summary/main points of the reading. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thursday's class small groups... looking for examples listed below and BE CRITITCAL. What work is a good example of any of these? Write down your groups insights on the paper given to you to give to each of your classmates, including yourself. ORGANIZE: Organizing the available information and coming up with a plan for presenting it is the first and probably the most difficult stage in designing any infographic. The key to reconstructing an event is to establish the role of geography, the cause, the chronological sequence, and the facts of the objects involved. All of these pieces of information have to be organized effectively with right amount of detail and emphasis to make sure the viewer experiences the incident as an authentic whole. MAKE VISIBLE: It is the essential quality for an infographic. The fishermen of Marshall Islands have for centuries used maps (fig.25) made using shells tied together by bamboo sticks, to visually represent the distance between the various islands, their locations with respect to each other, and the direction of currents. ESTABLISH CONTEXT: Going back to the train accident example, establishing context begins with locating the geography of the accident site so that the viewer get the bearings on the topography of the event. The designers have chosen the top view because the key components are the highway and the tracks below. Notice the view is closer when the first collision happens and gets wider during the second collision. Through this the difference in scale of collision is established. The viewer is able to experience the fact that a small vehicle has triggered a catastrophic collision. SIMPLIFY: Representations that are simple and direct are easier to interpret. We get easily distracted by extraneous properties of representation. The NYT graphics on the spread of the SARS virus (fig.26) exemplifies the principle of simplicity – most notably in its visual treatment of the map and use of colors. The graphic talks about a spread from country to country. Hence a coarse representation is good enough to convey that message. Colors are used to indicate the primary, secondary and tertiary spreaders of the virus and it is critical piece of information. Hence you see only 3 colors in the entire graphic. ADD REDUNDANCY: Redundancy is a concept which has emerged from the information theory to communication. Redundancy is the opposite of information. Something that is redundant adds little, if any, information to a message. Yet much of the information we deal with in everyday life contains a good deal of redundancy. The English language, for example, can be mostly understood if you remove the vowels. Cnsdr ths sntnc, fr xmpl. One of the purposes of adding redundancy to a stream of information is to make it easier for us to digest information. Although the sentence without vowels can be read, it is harder to read. On a noisy transmission channel, the redundancy enables the reader to correct errors that may have been introduced into the stream of information. Noise is any factor in the process that works against the predictability of the outcome of the communication process. For example, traffic lights communicate through color. They also use position to reinforce the message. While adding redundancy offsets noise, too much redundancy is inefficient. Using repetition, reiteration and restatement, we run the risk of burdening or boring the audience. So, maintaining an optimal balance between predictability and uncertainty is the key to success in communication. SHOW CAUSE AND EFFECT: When we try to comprehend something, we are looking for information to understand the underlying mechanisms. Reasoning is about examining causality. Earlier we saw an example which shows cause and effect in of Dr. John Snow's medical detective work in which he identified the cause of Cholera epidemic in London. Similarly the decision diagram (fig.27), lucidly shows the cause and effect by taking the viewer through a decision diagram about whether a particular is suitable for them or not. COMPARE AND CONTRAST: Together with what is the cause, and what is the effect, the third important question that needs to be answered is, compared to what? In the NYT graphic on the spread of SARS, comparison comes across through the use color coding, which differentiates primary, secondary and tertiary infections. Dots are used to indicate the number of infected people. This helps us to make a quick visual comparison of the volumes infected people across different countries. CREATE MULTIPLE DIMENSIONS: We saw earlier the graphic by Minard in which he manages to portray six dimensions - the size of the army, latitude, longitude, direction the army is moving, temperature, and date. On a single sheet of paper with no text, he eloquently captures Napoleon's failed march to take Russia. The NYT SARS graphic too is multi-dimensional. The graphic informs us about space (map of South East Asia), volume (numbers of infected), and movement of infected people (arrows to indicate the direction of spread). INTEGRATE: It is importance to tell a "coherent story". This means avoiding references for figures and examples, which are physically removed from the flow of the text. Also information for comparison should be put side by side. That is, within the eye span, not stacked in time on subsequent pages. Bookscan present a coherent story by placing visual and references within the eye span and not at the end as an appendix. Homework - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Homework reading 04: blog a comment and a considered question to the class by Thursday 25th. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Homework - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Project Brief: your process saved as a pdf. (yourname_p1.pdf)
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